{"id":177,"date":"2013-10-18T19:14:10","date_gmt":"2013-10-18T19:14:10","guid":{"rendered":"http:\/\/blog.restemeier.com\/?p=177"},"modified":"2017-12-28T21:32:15","modified_gmt":"2017-12-28T21:32:15","slug":"importing-layered-textures-from-blender-into-unity","status":"publish","type":"post","link":"http:\/\/blog.restemeier.com\/?p=177","title":{"rendered":"Importing Layered Textures from Blender into Unity3D"},"content":{"rendered":"<div id=\"attachment_175\" style=\"width: 310px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/blog.restemeier.com\/wp-content\/uploads\/2013\/10\/dwarf_layers.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-175\" class=\"size-medium wp-image-175\" alt=\"dwarf_layers\" src=\"http:\/\/blog.restemeier.com\/wp-content\/uploads\/2013\/10\/dwarf_layers-300x164.png\" width=\"300\" height=\"164\" srcset=\"http:\/\/blog.restemeier.com\/wp-content\/uploads\/2013\/10\/dwarf_layers-300x164.png 300w, http:\/\/blog.restemeier.com\/wp-content\/uploads\/2013\/10\/dwarf_layers-1024x560.png 1024w, http:\/\/blog.restemeier.com\/wp-content\/uploads\/2013\/10\/dwarf_layers-624x341.png 624w, http:\/\/blog.restemeier.com\/wp-content\/uploads\/2013\/10\/dwarf_layers.png 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-175\" class=\"wp-caption-text\">Dwarf in Unity<\/p><\/div>\n<p>This is a first experiment to import layered textures from <a href=\"http:\/\/www.blender.org\/\">Blender<\/a> into <a href=\"http:\/\/unity3d.com\/\">Unity3D<\/a>. This still uses the default Unity3D lighting function, but combines the texture layers that are on the Blender shader. The left <a href=\"http:\/\/opengameart.org\/content\/dwarf-fixed\">dwarf<\/a> is imported with the default exporter, the middle dwarf uses the <a href=\"http:\/\/blog.restemeier.com\/?p=1\">improved exporter<\/a> I am working on, and the right dwarf uses an improved material importer.<\/p>\n<div id=\"attachment_176\" style=\"width: 310px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/blog.restemeier.com\/wp-content\/uploads\/2013\/10\/dwarf_render.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-176\" class=\"size-medium wp-image-176\" alt=\"dwarf_render\" src=\"http:\/\/blog.restemeier.com\/wp-content\/uploads\/2013\/10\/dwarf_render-300x225.jpg\" width=\"300\" height=\"225\" srcset=\"http:\/\/blog.restemeier.com\/wp-content\/uploads\/2013\/10\/dwarf_render-300x225.jpg 300w, http:\/\/blog.restemeier.com\/wp-content\/uploads\/2013\/10\/dwarf_render-624x468.jpg 624w, http:\/\/blog.restemeier.com\/wp-content\/uploads\/2013\/10\/dwarf_render.jpg 800w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-176\" class=\"wp-caption-text\">Dwarf in Blender<\/p><\/div>\n<p>To compare, this is the dwarf rendered in Blender.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is a first experiment to import layered textures from Blender into Unity3D. This still uses the default Unity3D lighting function, but combines the texture layers that are on the Blender shader. The left dwarf is imported with the default exporter, the middle dwarf uses the improved exporter I am working on, and the right [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,6],"tags":[],"class_list":["post-177","post","type-post","status-publish","format-standard","hentry","category-blender","category-unity3d"],"_links":{"self":[{"href":"http:\/\/blog.restemeier.com\/index.php?rest_route=\/wp\/v2\/posts\/177","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/blog.restemeier.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.restemeier.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.restemeier.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.restemeier.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=177"}],"version-history":[{"count":3,"href":"http:\/\/blog.restemeier.com\/index.php?rest_route=\/wp\/v2\/posts\/177\/revisions"}],"predecessor-version":[{"id":181,"href":"http:\/\/blog.restemeier.com\/index.php?rest_route=\/wp\/v2\/posts\/177\/revisions\/181"}],"wp:attachment":[{"href":"http:\/\/blog.restemeier.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=177"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.restemeier.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=177"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.restemeier.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=177"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}